Study on the Difficulties and Innovative Countermeasures of Killing Copyright Protection for Immersive Live Action Scripts
Keywords:
immersive scene script killing, copyright, rules of the game, infringement behaviorAbstract
As a new type of entertainment, script-killing, especially immersive live-action script-killing, has gained significant attention, and the script-killing industry has developed widely. However, despite the prosperity of script-killing, the relevant laws and systems remain incomplete. At present, it is not clear whether the types of works of script-killing are recognized; whether and how to protect their copyrights are still to be clarified; and it is difficult to define and regulate the behavior of script-killing operators who temporarily provide pirated scripts to script-killing players. The purpose of this paper is to clarify the attributes and types of script-killing works, explore the copyrightability of script-killing game rules, and define the behavior of script-killing operators who temporarily provide pirated scripts, so as to provide behavioral guidelines for script-killing operators, regulate the market operation of the script-killing industry, and also play a role as a guideline for uniform adjudication of copyright disputes over script-killing works.
References
1. C. Peukert and M. Windisch, "The economics of copyright in the digital age," J. Econ. Surv., 2024, doi: 10.1111/joes.12632.
2. J. T. Wang, Z. Deng, H. Chiba-Okabe, B. Barak, and W. J. Su, "An economic solution to copyright challenges of generative AI," arXiv preprint, arXiv:2404.13964, 2024, doi: 10.48550/arXiv.2404.13964.
3. J. Liu, Y. Shen, and L. Zhou, "An evolutionary game analysis of algorithmic indirect copyright infringement from the perspec-tive of collusion between UGC platforms and direct infringers," PLoS One, vol. 19, no. 5, p. e0292571, 2024, doi: 10.1371/journal.pone.0292571.
4. Z. Wang, C. Chen, V. Sehwag, M. Pan, and L. Lyu, "Evaluating and mitigating IP infringement in visual generative AI," arXiv preprint, arXiv:2406.04662, 2024, doi: 10.48550/arXiv.2406.04662.
5. S. Yang, "Evolutionary game analysis of UGC copyright infringement governance," Discrete Dyn. Nat. Soc., vol. 2024, p. 1640909, 2024, doi: 10.1155/2024/1640909.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Wenqi Jia (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.