Yilihamujiang, Yimier. “URP-Based Shell Volumetric Fur Rendering With Multi-Layer Transparency and Ambient Occlusion: Optimization and Style Adaptation for Real-Time Game Graphics”. European Journal of AI, Computing & Informatics 2, no. 1 (March 30, 2026): 149–159. Accessed May 4, 2026. http://pinnaclepubs.com/index.php/EJACI/article/view/562.