YILIHAMUJIANG, Yimier. URP-Based Shell Volumetric Fur Rendering with Multi-Layer Transparency and Ambient Occlusion: Optimization and Style Adaptation for Real-Time Game Graphics. European Journal of AI, Computing & Informatics, [S. l.], v. 2, n. 1, p. 149–159, 2026. DOI: 10.71222/b1e4hb44. Disponível em: http://pinnaclepubs.com/index.php/EJACI/article/view/562. Acesso em: 4 may. 2026.